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  7. i just sent you a message with the video
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  9. I'm sorry this problem I just tested it but I don't see any problem. Can you show me where the problem is with a screenshot or video?
  10. Hi i just downloaded the game but I can't make a new account, is there special requirements i need to follow for the username and or the password, like special characters needed or a certain amount of characters?
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  13. This version is not a โ€œpatch.โ€ Itโ€™s a complete reconstruction of Realife Simulatorโ€™s core a rebuild from the ground up, from the physics layer to the backend systems, from character logic to user interface. Many legacy systems were completely removed and replaced with new, modular, and scalable architectures. Our goal isnโ€™t to push updates quickly itโ€™s to ensure that when we release something, itโ€™s stable, consistent, and future-proof. ๐Ÿ”„ Character System โ€“ Rewritten from ScratchAll animation blueprints, locomotion, and state machines were rewritten. The interaction logic (vehicles, doors, items, inventory) and data replication flow were fully restructured. Character customization (face, body, hair, outfit) is now fully supported. Fixed major issues like camera clipping, mesh overlaps, and sync errors. Hunger, thirst, and stamina were rebalanced, and old desync bugs removed. Added a body temperature system weather, environment, and clothing now affect body regulation. Fixed all food/drink interaction issues. โš™๏ธ Performance, FPS & NetworkingMajor drops and micro-stutters have been eliminated. Reworked network replication and packet compression. Memory consumption has been reduced; garbage collection optimized. Server load has been significantly lowered. Transitioned to UE5 World Partition (WP) architecture: Smarter streaming system. Improved scalability and performance across large city maps. Reduced client hitching and loading times. โ˜๏ธ Dynamic Weather & Sky SystemThe new weather system is more than visual it directly affects gameplay. Driving, walking, visibility, and even the characterโ€™s body state now respond dynamically to environmental changes. Real-time light transitions and atmospheric density. Seamless dayโ€“night cycles. True volumetric cloud simulation. ๐Ÿšง Critical Bug FixesFixed rare but serious โ€œdeath crashโ€ issues. Improved respawn consistency and position sync. Eliminated soft-locks caused by inventory or hunger loops. Fixed persistent vehicle and interaction desync cases. ๐Ÿš— Advanced Vehicle Physics (Custom System)Version v1.10.8 introduces a fully re-engineered driving model we are no longer using Unrealโ€™s default vehicle system. ๐Ÿ›ž New Driving SystemEach vehicle now has unique torque, grip, center of mass, and braking curves. Realistic suspension feedback and road surface reactions. Improved tire traction under dynamic weather. โ›ฝ Fuel & Energy SimulationEvery vehicle has individual fuel consumption behavior. Even idling consumes fuel, depending on the engine type. ๐Ÿ›  Damage & Repair SystemVehicles can sustain damage from collisions or overuse. Dedicated repair garages allow players to restore vehicles. ๐Ÿš˜ Interior OverhaulAll interior animations (gear shifts, steering, pedals, camera reactions) have been fully redone for realism. ๐Ÿ’ฌ New Chat SystemThe entire chat framework was rebuilt from the ground up: Separate channels for private messages, RP, trade, system, and global chat. Lightweight, optimized, and less server load. Added filters, history scrolling, and spam protection. Easier to read and manage during gameplay. ๐Ÿ–ฅ HUD & UI โ€“ Complete RedesignEvery interface element has been reworked for clarity and performance. Minimal, cleaner layout faster rendering and lower GPU overhead. Rebuilt menu structure: inventory, jobs, banking, housing, market, and settings. Updated loading screen with dynamic tips, announcements, and community artwork. ๐Ÿ—ƒ Inventory & Lean SystemNew drag & drop functionality with item categories, weight limit, and sorting options. Added lean/cover mechanics, enhancing realism and tactical gameplay especially useful for RP environments. ๐Ÿฅ New City HospitalA brand-new city hospital complex has been added. Players can now receive treatment, examinations, and emergency services. Fully interactive medical systems for both RP and gameplay recovery mechanics. ๐Ÿ’ฐ Economy & Job BalancingAll job payouts and economy values have been rebalanced. Addressed inflation and repetitive economy exploits. Improved progression pacing and adjusted vehicle and property costs. Added more job diversity (logistics, delivery, technical support, etc.). ๐Ÿ”ง Backend & Modding FoundationBackend rewritten with modern API & PHP architecture. Early groundwork for dedicated community servers is in place. Modding framework (maps, scripts, UI, professions) is ready for future rollout. Custom servers and Steam Workshop integration will be gradually introduced post-release. ๐Ÿงช Testing & StabilityExtensive QA testing and server stress tests are ongoing. Old save data migration tools are being developed for compatibility. Economy and progression will undergo live tuning after release for long-term stability. ๐Ÿ“… Release Window & Pricing๐ŸŽฏ Estimated release: Late Octaber 2025 (Subject to slight changes depending on testing and optimization results.) ๐Ÿ’ฐ With this update, Realife Simulatorโ€™s technical scope has significantly expanded. A price adjustment is planned after release however, current owners will receive all updates for free. ๐Ÿง  Why This Wait Is Worth ItThis update turns Realife Simulator into more than a game itโ€™s evolving into a player-driven platform. With its modular structure, optimization pipeline, and community foundation, this release sets the groundwork for future expansions, roleplay frameworks, and community-hosted worlds. ๐Ÿ“Œ Whatโ€™s Coming NextAbility to host your own servers. Full workshop & mod support. Player-driven economy and custom systems. Long-term stability and continuous content updates. ๐Ÿ’ฌ Final WordsYes it took time. Because we refused to publish a half-finished system. This update represents the most stable, most complete version of Realife Simulator weโ€™ve ever built. Itโ€™s a rebuild from the ground up and the foundation for everything coming next. We deeply appreciate your patience and support.
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  16. We are very sorry about this issue, but it does not appear to be a problem at the moment. Please ensure you are using the official Realife Simulator game Discord server. If you believe there is a problem, please do not hesitate to contact me. ๐Ÿ™‚ Official Discord
  17. Hi, My name is Irvine Currie and I am new to Real life Simulator. I have joined the Discord Server but no channels are showing up. Does anyone know what I should do?
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  21. Dear players, On behalf of the Northenlight Studios team, we are thrilled to present the most comprehensive and deeply. ๐Ÿ” More Than Just an Update: A Core OverhaulThis release is not a simple patchโ€”it's a rebirth of the gameโ€™s core systems. Here are some of the highlights: ๐Ÿ”„ Character System Fully RewrittenCharacter animations, interaction logic, and data handling have all been rebuilt from the ground up. The result is smoother movement, fewer bugs, and significantly better performance. โš™๏ธ FPS & Performance ImprovementsCritical issues like sudden FPS drops, input lag, and mini-freezes in certain map areas have been largely resolved. โ˜๏ธ Fully Activated Dynamic Weather SystemTime-of-day-based weather is now fully functional and not just visual. It directly affects driving, walking, and mission logic. ๐Ÿšง Death-Related Crashes ResolvedWeโ€™ve fixed rare but critical "death crash" issues reported by some players that caused the game to close upon dying. ๐Ÿš— Vehicle Mechanics: Real Driving Simulationv1.10.8 introduces a more immersive, physics-aware driving system: ๐Ÿš™ Realistic Driving SystemEach vehicle now has unique handling, torque balance, and braking profiles for a more authentic experience. โ›ฝ Advanced Fuel SystemFuel consumption now varies by vehicle type. Idling consumes gas too, adding realism and strategy. ๐Ÿ›  Damage & Repair SystemCars can take damage from excessive use or collisions. Visit repair garages on the map to fix them. ๐ŸŽฎ New Systems & UI Overhaul๐Ÿ—ƒ New Inventory SystemDrag-and-drop items, category filters, weight limits, and personalized sorting options are now available. ๐Ÿงโ€โ™‚๏ธ Lean MechanicCharacters can now lean around corners and coverโ€”greatly enhancing RP server interactions. ๐Ÿ’ฌ Reworked Chat SystemCleaner and more readable interface. Includes separate channels for general, private, and RP messages. ๐Ÿ–ฅ Redesigned UIThe entire user interface has been reworked for simplicity, speed, and usability. Clean menus, lighter HUD, and faster interactions. โณ New Loading ScreenIncludes rotating tips, developer updates, and featured art from mod creators. ๐Ÿ“œ New Missions & System Features๐Ÿ“ฆ New Mission TypesRP-ready jobs like logistics, special delivery, technical assistance, and more are coming. ๐Ÿ”ง Backend System UpgradesAPI and PHP foundations will soon allow players to host their own servers with custom settings. ๐Ÿ”„ Modding Framework InitiatedPreliminary support for custom map, script, UI, and job mods has been integrated. ๐Ÿ“… Estimated Release & Pricing๐ŸŽฏ Estimated Release: End of September 2025This is a forecast and may shift slightly based on testing and balancing phases. ๐Ÿ’ฐ Pricing UpdateDue to the substantial content and technical improvements, a price increase will be applied after this versionโ€™s release. Players who purchase before the update will receive all content for free going forward. ๐Ÿง  Why Itโ€™s Worth the WaitThis update transforms Realife Simulator from a "game" into a platform. A place where players can: Host their own rule-based servers Use and develop Workshop mods Build community-driven economies and experiences ๐ŸŽ™๏ธ Final WordsWith your feedback, weโ€™re working daily to make Realife Simulator even better. This massive update is built on months of development, rigorous testing, and a whole lot of love from the dev team. Please be patient and follow our Discord for development news and early previews. Realife is rising to a whole new level and you are part of that evolution. Thank you! The Northenlight Studios Dev Team
  22. Estimated release date: After 5:00 PM on September 5, 2025 ๐ŸŽฎ Gameplay and Character Adjustments Delays in character and general physics have been minimized, and movements have been made smoother. The character weapon firing issue has been fixed. Now, when players shoot at each other, bullets don't go to waste and damage is calculated correctly. Damage effects have been updated: Realistic blood effects have been added to areas where hits land. They have been optimized to prevent performance issues. Animation delays in melee weapons (knives, sticks, etc.) have been reduced. ๐ŸšŒ New Content New profession: Bus Driver A bus terminal has been added to the map. You can pick up your bus from the terminal and start your routes. A dynamic payment system has been introduced for each stop. Your earnings will vary based on the distance traveled and the number of stops. A passenger NPC system has been added for buses. Passengers will board at the terminal and get off at different stops. ๐ŸŒ World and Atmosphere New bus stops have been added to the city. The map now looks more vibrant. Night lighting has been improved; street lamps and building lights now glow more naturally. Minor visual improvements have been made to the weather. Rain effects have been optimized. ๐Ÿ“ข Notifications and HUD A โ€œWelcomeโ€ notification has been added upon first entering the game. The HUD not appearing during deliveries has been fixed. You can now change the HUD and crosshair colors in the settings. Minor visual updates have been added to mission HUDs. โš™๏ธ Technical Improvements The mouse inversion issue has been fixed. Additional optimizations have been made, improving FPS stability. Unnecessary background system loads have been reduced. โญ Extra Improvements Character walking and running animations have been overhauled, making them look more natural. The driving feel of some vehicles has been improved, especially braking, which is now more realistic. Audio improvements: Quality enhancements have been made to weapon sounds and environmental ambience. With this update, we have both fixed bugs and enriched the Realife world a little more. We will continue to improve it based on your feedback.
  23. Hello, I read your comment for a long time and I was very excited. Thank you for this unbiased comment. We are making the game better day by day. I have just made new changes in v1.10.6. Please update your game when the update is available. Here the link: Realife Simulator v1.10.6 Update Notes - Important announcements - Realife Simulator
  24. Mason started following Andrew
  25. Realife Simulator finally feels playable day-to-day after the latest update. If you want a grounded city-life loopโ€”ID โ†’ bank โ†’ first job โ†’ drive aroundโ€”and you can live with some Early Access edges, itโ€™s worth a shot. I started a fresh save after v1.10.5. You spawn at City Hall, grab your ID instantly, open a bank account, and youโ€™re not stuck in โ€œwhat do I do now?โ€ limbo anymore. I failed the driving exam once (there goes $200), passed on the second try, rented a car with a small deposit and picked a job from the board. That first half hour used to be messy; now itโ€™s pretty clean. The headline fix is traffic. NPC cars no longer creep like theyโ€™re underwater and they donโ€™t pop in right in front of you. Accel/brake and lane changes feel natural enough that the traffic fades into the background which is exactly the point. The weather shifts are smoother too; no more instant flip from sunny to storm. On performance, I still get the occasional hitch in busy junctions, but the random spikes and server wobble are noticeably reduced. Jobs: the streetlight repair loop is simple but satisfying (drive, park, fix, get paid). Trucker runs are the bigger money maker if you can commit to longer routes. The new delivery job is a smart starter forces you to learn neighborhoods without punishing you. Money actually moves like money: bank transfers, deposits/withdrawals and even social support work in real time, and supermarket purchases pull straight from your wallet. Itโ€™s a small thing, but the city feels like a system and not just props. Whatโ€™s still rough? The game is more wide than deep. You can do lots of different activities, but each loop could use one more layer small chance events on the road, a tiny skill check in repairs, light reputation gates for higher-pay truck routes. The gun mechanics function, but they live or die by rules: safe zones and meaningful penalties need to be strict or new players get griefed near banks and City Hall. The tutorial/onboarding is better, yet a couple of unobtrusive pop-ups nudging people from ID โ†’ bank โ†’ first job โ†’ rental would save a lot of tabbing and guesswork. The bank UI is cleaner; a few flows could still be one click shorter. Whoโ€™s this for? Players who like slower, city-life sims and progression that comes from routine earn a license, rent a car, pick a shift, buy groceries, repeat with a bit more money and range. If you need instant chaos or heavy story, youโ€™ll bounce.
  26. Mason joined the community
  27. Andrew posted an article in Important
    Refund Policy1. OverviewValveโ€™s Steam platform offers refunds within 14 days of purchase if the game has been played for less than two hours 2. Key DetailsRefunds are allowed for any reasonโ€”hardware incompatibility, accidental purchase, or the game just didn't meet expectations For titles under Early Access, playtime counts toward the two-hour limit, eliminating the possibility of refunding after prolonged early access play 3. ProcessingApproved refunds are typically processed within one week, with funds returned via original payment method or Steam Wallet Specific rules apply for DLCs, in-game items, subscription services, wallet funds, and bundles VAC-ban exemptions: If banned by VAC (Valve Anti-Cheat), the game is no longer eligible for refund 4. Abuse PreventionRefunds are meant to reduce buyer riskโ€”not to provide โ€œfree game time.โ€ Abuse may result in restriction of refund privileges Multiple refund requests in short timeframes may trigger a temporary denial or additional review 5. Special ScenariosAdvanced Access (including pre-release playable access) now counts toward total playtime limits, preventing refund abuse Regional consumer laws (e.g. EU rights of withdrawal) might grant additional protections. 6. How to Request a Refund1. Log into your Steam account. 2. Go to the โ€œSupportโ€ section. 3. Find the purchase (game, DLC, etc.). 4. Click โ€œI would like to request a refund.โ€ 5. Optionally provide a reason and submit. 6. Youโ€™ll receive confirmation and refund within about a week. SummaryUnder normal conditions: 14 days + under 2 hours playtime is refundable. Early Access counts toward playtime. Refunds allowed for any reason, but abuse may trigger bans. Refund process is straightforward, with funds returning within a week.
  28. Hello Realife players, Weโ€™re excited to ship v1.10.6, a stability-first update that also brings long-requested navigation tools and new life-sim beats. ๐Ÿ—บ๏ธ Navigation: Minimap + World Map + WaypointsMinimap now lives on the HUD (clear icons, better day/night visibility). World Map added and opens with TAB. See jobs, banks, markets and services at a glance. Waypoint system: Click any spot on the World Map โ†’ Set Waypoint to create a route. From job panels use Show on Map / Create Route; distance and arrow update live on the minimap. Map zoom/opacity options in Settings. ๐Ÿฝ๏ธ New RestaurantNew city restaurant: dine-in or take-away. Pay by cash or bank; receipts appear on your bank statement. Intended as a quick pit stop between deliveries and shifts. ๐Ÿฅ Spawn & HospitalSpawn point changed: you now start at the City Hospital (better central flow and RP hooks). Hospital interior overhauled: waiting areas, ER, private rooms, ORs; ambulance access refined. ๐Ÿ”ง Server & Game OptimizationsHeavy server-side tuning: fewer disconnects and lower latency at peak hours. In-game optimization: reduced FPS spikes, micro-stutter and sudden freezes. City-center crowd lag addressed; smoother play on lower-end PCs, too. ๐Ÿš— Vehicle ImprovementsNoticeably lower input โ†’ response delay while driving. Better multiplayer syncโ€”other playersโ€™ cars move more accurately. Subtle physics retune: acceleration, braking and turning feel more natural. ๐Ÿ”ซ Weapon PassHit-detection and timing optimized, especially in hit-and-run scenarios. Higher stability/reliability; small balance tweaks across a few weapons. ๐Ÿ’ป Systems & UIFixed background memory leaks that hurt long sessions. Bank screen fully restored: transfers, withdraw/deposit and social support flows are stable. Supermarket freeze (rare lock-ups while paying) fixed. UI polish and minor copy fixes for a cleaner menu experience. ๐Ÿงน General FixesLong-standing crashes and edge-case bugs resolved; save system reliability improved. Cleaned up legacy code paths; delivery markers and junction position drift corrected. ๐ŸŽฏ Why this mattersv1.10.6 isnโ€™t just contentโ€”itโ€™s a foundation for the next updates: smoother play, more believable systems and a sturdier backbone. ๐Ÿ•น๏ธ Quick controlsWorld Map: TAB Set Waypoint: click on the map โ†’ Set Waypoint Route from job: job panel โ†’ Create Route Your feedback is valuable to us. Keep sharing map/route suggestions, restaurant menu changes, and any other incidents you encounter with me. Have fun! ๐ŸŽฎ
  29. Hey everyone v1.10.5 is ready to go. This build focuses on traffic stability, lower server latency, smoother character flow, and a bank UI refresh. Plus: a new delivery job and lots of polish. ๐Ÿš— Traffic & NPCs Natural traffic movement: vehicles no longer move like theyโ€™re in slow motion; acceleration, braking and lane changes feel much more natural now. No more instant spawns: cars spawn gradually and at sensible distancesโ€”no more โ€œpoppingโ€ on top of you. Reduced chance of getting stuck or โ€œbouncingโ€ after contacts. ๐Ÿ–ฅ๏ธ Performance & Server Fixed flows that caused unnecessary lag on the server; trimmed network traffic and replication overhead. Lower and more stable latency (ms) during peak moments; faster recovery on packet hiccups. General optimization pass: lighter ticks, tuned LOD/streaming. ๐Ÿง Character & Gameplay Animation polish: walk/run transitions, idle turns, and small hand/shoulder offsets cleaned up. New starting location: you now spawn at City Hall and can grab your ID immediately. Various one-off glitches in menus/interactions fixed. ๐ŸŒฆ๏ธ Weather Rebalanced to feel more realistic: better transition speeds, intensity ranges, and day-time behavior. ๐Ÿ—บ๏ธ World Fixed map fall-throughs (holes/voids); collider gaps closed and navmesh updated. ๐Ÿ“ฆ Jobs New Delivery Job with clearer guidance and tuned time/reward balance. ๐Ÿฆ Bank & UI Bank screen redesignedโ€”more modern, clean layout; common actions take fewer clicks. Added Social Support option in the bank (eligibility/flow shown in the UI). Feedback Iโ€™ll be watching the first hours closely. If you hit an issue, drop a short note/screenshotโ€”Iโ€™ll jump on it fast. Enjoy!
  30. Andrew changed their profile photo
  31. Andrew replied to Kinley's topic in Support Center
    Hello @Kinley ,it's great to see you here. We are currently working on an update, and you will now be born inside the town hall. Please follow us closely on Discord. We can't wait for you to play the game and enjoy the update. ๐Ÿ™‚
  32. Kinley started following New user
  33. Kinley posted a topic in Support Center
    I just started the game, and itโ€™s not telling me where the citizenship building is. Just that I need to go there. How do I find it?
  34. ๐Ÿ› ๏ธ [Realife Simulator โ€“ Infrastructure Overhaul Announcement]Status: Planned Maintenance and Architectural Refactoring Start Date: July 28, 2025 Platforms Affected: All client/server modules and web services are temporarily offline. ๐Ÿ“Œ Developerโ€™s Note:Realife Simulator was envisioned as a project that would bring life simulation closer to reality through uniquely engineered systems. Over time, however, the growing feature set, rising system load, and complexity of internal modules have exceeded the limits of our current architecture. We have now reached a stage where incremental patches are no longer viable. Instead, we are initiating a full-scale technical reconstruction of the game. This is no longer just a gameโ€”it's evolving into a modular, next-gen digital city simulation framework. ๐Ÿงฉ Why a Full Overhaul Was NecessarySeveral structural and technical shortcomings have driven this decision: Inadequate security protocols: The legacy login system is no longer secure by todayโ€™s standards, lacking token-based protection. Server performance bottlenecks: The monolithic backend structure cannot handle increased concurrent user activity efficiently, resulting in latency spikes and crashes. Steam discoverability issues: The gameโ€™s name and storefront algorithms have reached visibility saturation, limiting its growth potential. Unreal Engine Blueprint fatigue: Actor overloads and network replication issues have severely impacted runtime performance. Subsystem disconnects: Core systems (identity, banking, license, rental) are poorly integrated, causing cascading failure chains. ๐Ÿ”ง Whatโ€™s Coming in the New System?๐ŸŽฎ Game Client (Unreal Engine 5.5)Optimized actor replication using NetCullDistanceSquared and NetDormancy. Physics-based AI traffic rewritten from scratch for higher realism and performance. Mission logic will be fully integrated with secure user verification. Dynamic weather, day-night cycles, and trigger-based environmental responses reengineered. ๐Ÿ–ฅ๏ธ Backend (API + Server Services)Existing PHP scripts will be replaced with secure JWT-protected RESTful Node.js APIs. Full SQL injection protection through prepared statements and strict parameter binding. Microservices introduced for key systems: bankService, identityService, transportService, etc. ๐ŸŒ Web Panel & Launcher InterfaceAll launcher views (BankView.xaml, GamesView.xaml, AccountApplicationView.xaml) will receive a full UI/UX redesign. HTML panels will be reconnected using secure token logic. Players will be able to view real-time data including bank statements, transaction logs, and delivery/job histories. โš ๏ธ Temporary Service Interruptions May OccurDuring this transformation, you may experience: Sudden service outages Transaction errors Unexpected system crashes ๐Ÿ”” Please be patient during this period. Our team is working around the clock to minimize disruption and ensure a smooth transition. ๐Ÿ” Data Security and Community ContinuityAll player data has been securely backed up using AES-256 encryption. Steam wishlists and community momentum will be preserved and aligned with the upcoming structure. Your in-game assets and achievements will NOT be lost during the migration. ๐Ÿš€ From Legacy to Next-Gen: Whatโ€™s ChangingSystem Legacy Implementation New Implementation Authentication Cookie + Username Token-based JWT + Role Auth Banking System PHP + Direct SQL REST API + Secure SQL Layer Job / Mission Handling Local BP Logic Server-triggered + JSON Pipeline Launcher Communication Basic HTTP Calls Token Auth + Structured Routing Steam Integration Static Page Visibility Optimized for Algorithmic Ranking ๐Ÿงญ In Summary: This is Not Just Maintenance โ€“ Itโ€™s Evolution.This is not a patch. This is a rebirth. A redefined vision where Realife Simulator becomes a technological milestone in modern city simulation. Soon, under a refreshed name and identity, our new platform will rise with stronger foundations and deeper systemsโ€”more robust, more immersive, and more alive than ever before. ๐Ÿ“ก Server Status.The servers for the game are currently active and can be connected to. Note: There may be momentary interruptions.
  35. Andrew posted a gallery image in Games
  36. One step closer to reality. Infrastructure renewed, system stability improved, and gameplay deepened. ๐Ÿšš Trailer Missions Stabilized Fixed an issue where trailers would disappear after passing certain areas during truck delivery missions. Trailers are now no longer affected by World Partition and remain consistently visible throughout the task. General performance and synchronization of trailer missions have been improved. ๐Ÿงพ New Banking Interface The entire banking system has been redesigned from the ground up. Introduced a modern flat UI, STG Bank-style card layout, transaction history, and live balance display. All transactions are now 100% token-secured and encrypted. Deposit and withdrawal processes have been optimized, and invalid actions are now blocked. ๐Ÿ›‚ Identity System v2 โ€“ Citizenship & Criminal Record The updated identity system now includes citizenship history and criminal records. Crimes committed by players, identity details, and verification status can now be viewed through both the launcher and the web panel. Police can now officially assign crimes to players, fully integrated with the backend system. ๐ŸŒ Advanced Web Integrations Unreal Engine โ†” PHP โ†” HTML โ†” MySQL backend fully optimized. Identity verification, job switching, and bank applications are now live, secure, and fully accessible from the web. A new virtual address structure and enhanced token system have been implemented for maximum reliability. ๐Ÿ”ง General Improvements In addition to trailer despawn fixes, server disconnect issues in specific map zones have been resolved. Performance across all systems has been enhanced for a smoother and more stable gameplay experience. Players can now change their job every 40 minutes. Spawned actors are no longer removed automatically by World Partition. Bank account application and evaluation screens have been visually and structurally upgraded.
  37. Andrew posted a gallery image in Games
  38. Andrew posted a gallery image in Games
  39. Andrew posted a gallery image in Games
  40. Andrew posted a gallery image in Games
  41. Patch Notes! ๐Ÿ› ๏ธ Realife Simulator v1.10.2 Update Notes Hello citizens! With update v1.10.2, weโ€™ve taken a big step forward in making Realife Simulator more stable, smoother, and more immersive. Based on community feedback, weโ€™ve focused this patch on performance, usability, and realism. Hereโ€™s whatโ€™s new: ๐Ÿ›๏ธ New Features: City Hall Interior Reworked: The entire interior of the municipal building has been redesigned with a more modern and interactive layout. Citizenship Verification NPC Added: You can now verify your citizenship from the new NPC located on the upper floor of City Hall. Dynamic Weather System Activated: Weather conditions now change dynamically throughout the day. A sunny morning might turn into a stormy evening! ๐Ÿšš Truck Spawning Feature Added: You can now spawn and use trucks! (This feature is still in development โ€” you may encounter a few bugs, which we are actively working to resolve.) โš™๏ธ Performance & Stability: Major optimization of RAM, CPU, and GPU usage. Freezing, stuttering, and FPS drops have been significantly reduced. LOD issues with characters and vehicles have been fixed. Inconsistent vehicle behavior and driving instability issues have been resolved. General graphics and lighting have been improved for a more consistent visual experience. ๐Ÿ›’ Market & HUD Fixes: The water and juice purchase buttons in the market now work properly. Multiple bugs on the HUD were resolved, including disappearing UI elements. Task indicators and button animations are now more stable and responsive. With this update, we aimed to deliver a smoother and more immersive experience for both new and returning players. Most importantly โ€” weโ€™re listening to you, and development continues. See you in the next major update!

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