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Hey everyone v1.10.5 is ready to go. This build focuses on traffic stability, lower server latency, smoother character flow, and a bank UI refresh. Plus: a new delivery job and lots of polish.

đźš— Traffic & NPCs

Natural traffic movement: vehicles no longer move like they’re in slow motion; acceleration, braking and lane changes feel much more natural now.

No more instant spawns: cars spawn gradually and at sensible distances—no more “popping” on top of you.

Reduced chance of getting stuck or “bouncing” after contacts.

🖥️ Performance & Server

Fixed flows that caused unnecessary lag on the server; trimmed network traffic and replication overhead.

Lower and more stable latency (ms) during peak moments; faster recovery on packet hiccups.

General optimization pass: lighter ticks, tuned LOD/streaming.

đź§Ť Character & Gameplay

Animation polish: walk/run transitions, idle turns, and small hand/shoulder offsets cleaned up.

New starting location: you now spawn at City Hall and can grab your ID immediately.

Various one-off glitches in menus/interactions fixed.

🌦️ Weather

Rebalanced to feel more realistic: better transition speeds, intensity ranges, and day-time behavior.

🗺️ World

Fixed map fall-throughs (holes/voids); collider gaps closed and navmesh updated.

📦 Jobs

New Delivery Job with clearer guidance and tuned time/reward balance.

🏦 Bank & UI

Bank screen redesigned—more modern, clean layout; common actions take fewer clicks.

Added Social Support option in the bank (eligibility/flow shown in the UI).

Feedback
I’ll be watching the first hours closely. If you hit an issue, drop a short note/screenshot—I’ll jump on it fast. Enjoy!

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