Context: The user is experiencing consistent GPU crashes (TDR) on an AMD system. The game lacks a graphics configuration menu, preventing users from lowering Texture Quality or LOD settings. The Issue: Telemetry confirms a fatal VRAM Overflow. Behavior: The engine attempts to stream ~2.6GB of texture data instantly (Total VRAM usage spikes from ~5GB to ~7.8GB in <2 seconds). Result: This exceeds the hardware buffer, forces a swap to System RAM (causing a massive stutter), and hangs the rendering thread. The Fix: You must implement a basic Quality Settings menu (Low/Med/High). Without a way to limit texture resolution or VRAM usage, the game is fundamentally incompatible with the "budget/low-spec" hardware demographic you are likely attracting at this price point. A simple "Texture Quality" toggle would likely resolve 90% of these crashes.